Screw what I said in the last post. (And you know what, screw what I said about art and games too.)
I’ve changed my mind about exactly what I want to do with this experiment. I’m starting to sympathize with what George Orwell said in “Confessions of a Book Reviewer”: “The best practice, it has always seemed to me, would be simply to ignore the great majority of books and to give very long reviews — 1,000 words is a bare minimum — to the few that seem to matter.”
Oh, yes, yes yes yes. And how applicable this is to the realm of videogames. Every major new game gets its new rounds of game reviews from the corporate sites — although at least they’re smart enough to ignore the usual shovelware that gets released daily by student developers posing as real developers. But they’re not smart enough to ignore most games in general, and only pay attention to the ones that “seem to matter.”
A note on that last phrase: it does not matter whether a game really matters or not – only whether it seems to matter to most people, necessitating a review by an expert to tell you whether it really does or not.
But I have other reasons for changing my mind (as I have done many times in the past). I’m not knowledgeable enough of most genres (you’ll notice I review first-person shooters almost exclusively), and I don’t want to further clutter the Internet with the irrelevant ramblings of an uneducated peasant. Of course, that’s why I play tons of different types of games, but see the thing is that not only are some games better than others, but some entire genres are better than others.
The other problem is that games are a very special discipline. To be a good critic of anything requires a broad knowledge of the world and a certain wisdom about it. (And good writings skills, etc.) But as artforms become more complex, so must the skills of the reviewer increase. A critic of books does not need as much specialized knowledge as a critic of film — and that is why film critics tend to be so much more shoddy than book critics. Knowledge of books is easier to acquire than knowledge of film, so the average Joe is less equipped to review films. And with the higher relative popularity of film, thus follows the flooding of the Internet with uneducated ramblings about film, and so on and so forth.
The requisite knowledge for reviewing videogames is immeasurably higher than the requisite knowledge for reviewing books, theater, painting, sculpture, film, etc., because videogames are immeasurably more complex than any of those artforms. With videogames’ extremely high popularity, especially with the crowd of people who hang out on the Internet, there is then an even greater flood of idiots taking a dump all over the Internet with their insane shrieking about this videogame and that one. And that is why videogame criticism is worse than the critical fields for all other artforms put together. (There is also the videogame journalism racket that videogamers have to deal with, which doesn’t infect the other critical fields quite as effectively.)
All of this means that the only people who should be offering critical opinion on individual videogames (or books, film, theater, etc. etc.) are people who are, at minimum, absolute experts on the genre. Beyond genre expertise, there is another factor that must be taken into consideration for videogames (and not so much for other artforms): since every game can be completely mechanically different, the amount of time that must be spent with the game before offering a review is directly proportional to the complexity of the game. This is different from, say, books, which are all operated with the same mechanic: read. Or with movies or plays: watch and listen. Or with paintings: look. With videogames, the mechanics can only be encompassed by the word respond, which can take any number of forms.
That is why I don’t read most videogame criticism, generally. There is no way, with limited time constraints, that videogame critics can acquire the hardcore expertise of highly complex games, enough to review them properly. There is also the problem of bugs, in that very few games are as bug-free at release as they are a year later. (It is generally good policy, anyway, for a videogame critic to take in good faith that a game’s release-day bugs will be ironed out in time.) But some mechanics never get fixed because they are part of the game, but they are so deep into the game that only the hardcore will have played the games enough to know about them. I speak, of course, only of high-complexity games, unlike generic corridor shooters, for instance.
Hopefully that explains why user reviews from evidently ultra-hardcore gamers are the very best videogame reviews, despite being generally poorly written. Only they have the same level of expertise as, say, a highly educated book critic. Not the laymen who get hired by IGN, GameStop, etc., to write the corporate reviews. And certainly not the buffoons who start blogs (like this one) to review games they know nothing about.
Back to the genre problem. Fact: some genres just suck, like “JRPGs.” There is no reason whatsoever for a good critic to review every single “JRPG” that comes out — not even the major, big-budget releases. It would be sufficient for him to simply offer a giant middle-finger to the entire genre, except occasionally when a “JRPG” comes along that “seems to matter” a great deal.
Why review every game? Sometimes even screenshots are sufficient to tell you that a game will be horrible. We have a certain amount of instinct — we can sometimes tell when a game’s aesthetic just doesn’t work regardless of its mechanical operation. Nobody needs a review for a game that everyone already knows is terrible. In fact, I would say there are only two types of games we usually need reviews for: games which everyone assumes are really good, but are actually quite terrible, such as Limbo (LOL), or (rarely) reviews for really good games that everyone would assume are horrible, such as Drakensang: The River of Time. There may also be the occasional exceptional review for games that are very good, but shouldn’t be good in theory, and yet they really are good, and as an example for this I will offer Frozen Synapse. So that brings our total to three types of game reviews, with the third being ultra-rare since most “indie” games are absolutely nothing like Frozen Synapse.
Granted, my assessments of Drakensang and Frozen are, apart from playing them, based partially on the assessments of hardcore gamers. That brings me to my new goal — to reinvent the whole idea of game reviews altogether. Not with any naive goal of becoming famous, or anything like that, since I know that all but a few will ever read my material, but simply for the sake of offering a slightly better alternative to what’s already out there.
Now, you might have noticed that I seem to have a little Kierkegaard in me. (Not Søren.) Sort of, but not really. I have read his major material. Prior to ever coming in contact with his site, my opinions on most games were very similar to his. After coming into contact with it, they did not change very much — they just became more pronounced (less moderate — which is an effect he seems to have on a lot of people). What did change was my understanding of why certain games suck, and why people pretend they don’t suck. The George Orwell essay I referenced earlier was something I read on his site — but that’s Orwell influencing me, not so much Kierkegaard apart from his choice to post it. Kierkegaard’s videogame reviews are very old-fashioned. Not my style. But his Genealogy is a work of genius. Even though my taste in games didn’t change much from reading his material (since much of what he says about casual vs. hardcore gaming is quite obvious to people who aren’t complete idiots), his “Genealogy” absolutely changed my life with regard to the earlier artforms. Now I have a legit reason when asked why I hate Modern “Art.” It isn’t just that it’s ugly to me, it’s that its inability to give pleasure is exactly what defines it as bad. That essay tore off my hipster society-imposed guilt in hating Modern “Art,” so now I can just hate it happily! And when the hipsters deride me, I can just hate them too — and feel good about it!
That brings me to my intentions for the future. I will never be a videogame critic, whether niche or as a job, nor will I continue to run this blog as I was before. What I am interested in is a website that collects the views and judgments of hardcore genre experts on various games of today and, in some cases, of yesterday. “Various” as in a few – only those that “seem to matter.” Screw the “indie” scene, the “art” games, or what I generally call student games and antigames respectively. A five-star rating scale does not go low enough to describe these games. They are almost without exception below the level of zero stars, hence the need for extra sub-zero ratings to describe them, such as “lol” for a game like HOARD (as in, not even worth looking at the screenshots for it, such is its level of shovelware) or “LOL” for games like Flower, that are both extremely bad and extremely evil, if you get what I mean by that. (And, just to be clear, zero stars as distinguished from “lol” or “LOL” would therefore belong to a game like Call of Duty: Modern Warfare 2 singleplayer or multiplayer, since it is so bad, i.e. primitive, compared to the state of first-person shooters of 2009 that it warrants the lowest possible rating).
Whether or not I can pull off making this website, I will have to see. My life is more important than any of this so screw it all if it gets in the way of living.
On game reviewing in general
August 2, 2011
J-Han Commentary, News 9 Comments
Screw what I said in the last post. (And you know what, screw what I said about art and games too.)
I’ve changed my mind about exactly what I want to do with this experiment. I’m starting to sympathize with what George Orwell said in “Confessions of a Book Reviewer”: “The best practice, it has always seemed to me, would be simply to ignore the great majority of books and to give very long reviews — 1,000 words is a bare minimum — to the few that seem to matter.”
Oh, yes, yes yes yes. And how applicable this is to the realm of videogames. Every major new game gets its new rounds of game reviews from the corporate sites — although at least they’re smart enough to ignore the usual shovelware that gets released daily by student developers posing as real developers. But they’re not smart enough to ignore most games in general, and only pay attention to the ones that “seem to matter.”
A note on that last phrase: it does not matter whether a game really matters or not – only whether it seems to matter to most people, necessitating a review by an expert to tell you whether it really does or not.
But I have other reasons for changing my mind (as I have done many times in the past). I’m not knowledgeable enough of most genres (you’ll notice I review first-person shooters almost exclusively), and I don’t want to further clutter the Internet with the irrelevant ramblings of an uneducated peasant. Of course, that’s why I play tons of different types of games, but see the thing is that not only are some games better than others, but some entire genres are better than others.
The other problem is that games are a very special discipline. To be a good critic of anything requires a broad knowledge of the world and a certain wisdom about it. (And good writings skills, etc.) But as artforms become more complex, so must the skills of the reviewer increase. A critic of books does not need as much specialized knowledge as a critic of film — and that is why film critics tend to be so much more shoddy than book critics. Knowledge of books is easier to acquire than knowledge of film, so the average Joe is less equipped to review films. And with the higher relative popularity of film, thus follows the flooding of the Internet with uneducated ramblings about film, and so on and so forth.
The requisite knowledge for reviewing videogames is immeasurably higher than the requisite knowledge for reviewing books, theater, painting, sculpture, film, etc., because videogames are immeasurably more complex than any of those artforms. With videogames’ extremely high popularity, especially with the crowd of people who hang out on the Internet, there is then an even greater flood of idiots taking a dump all over the Internet with their insane shrieking about this videogame and that one. And that is why videogame criticism is worse than the critical fields for all other artforms put together. (There is also the videogame journalism racket that videogamers have to deal with, which doesn’t infect the other critical fields quite as effectively.)
All of this means that the only people who should be offering critical opinion on individual videogames (or books, film, theater, etc. etc.) are people who are, at minimum, absolute experts on the genre. Beyond genre expertise, there is another factor that must be taken into consideration for videogames (and not so much for other artforms): since every game can be completely mechanically different, the amount of time that must be spent with the game before offering a review is directly proportional to the complexity of the game. This is different from, say, books, which are all operated with the same mechanic: read. Or with movies or plays: watch and listen. Or with paintings: look. With videogames, the mechanics can only be encompassed by the word respond, which can take any number of forms.
That is why I don’t read most videogame criticism, generally. There is no way, with limited time constraints, that videogame critics can acquire the hardcore expertise of highly complex games, enough to review them properly. There is also the problem of bugs, in that very few games are as bug-free at release as they are a year later. (It is generally good policy, anyway, for a videogame critic to take in good faith that a game’s release-day bugs will be ironed out in time.) But some mechanics never get fixed because they are part of the game, but they are so deep into the game that only the hardcore will have played the games enough to know about them. I speak, of course, only of high-complexity games, unlike generic corridor shooters, for instance.
Hopefully that explains why user reviews from evidently ultra-hardcore gamers are the very best videogame reviews, despite being generally poorly written. Only they have the same level of expertise as, say, a highly educated book critic. Not the laymen who get hired by IGN, GameStop, etc., to write the corporate reviews. And certainly not the buffoons who start blogs (like this one) to review games they know nothing about.
Back to the genre problem. Fact: some genres just suck, like “JRPGs.” There is no reason whatsoever for a good critic to review every single “JRPG” that comes out — not even the major, big-budget releases. It would be sufficient for him to simply offer a giant middle-finger to the entire genre, except occasionally when a “JRPG” comes along that “seems to matter” a great deal.
Why review every game? Sometimes even screenshots are sufficient to tell you that a game will be horrible. We have a certain amount of instinct — we can sometimes tell when a game’s aesthetic just doesn’t work regardless of its mechanical operation. Nobody needs a review for a game that everyone already knows is terrible. In fact, I would say there are only two types of games we usually need reviews for: games which everyone assumes are really good, but are actually quite terrible, such as Limbo (LOL), or (rarely) reviews for really good games that everyone would assume are horrible, such as Drakensang: The River of Time. There may also be the occasional exceptional review for games that are very good, but shouldn’t be good in theory, and yet they really are good, and as an example for this I will offer Frozen Synapse. So that brings our total to three types of game reviews, with the third being ultra-rare since most “indie” games are absolutely nothing like Frozen Synapse.
Granted, my assessments of Drakensang and Frozen are, apart from playing them, based partially on the assessments of hardcore gamers. That brings me to my new goal — to reinvent the whole idea of game reviews altogether. Not with any naive goal of becoming famous, or anything like that, since I know that all but a few will ever read my material, but simply for the sake of offering a slightly better alternative to what’s already out there.
Now, you might have noticed that I seem to have a little Kierkegaard in me. (Not Søren.) Sort of, but not really. I have read his major material. Prior to ever coming in contact with his site, my opinions on most games were very similar to his. After coming into contact with it, they did not change very much — they just became more pronounced (less moderate — which is an effect he seems to have on a lot of people). What did change was my understanding of why certain games suck, and why people pretend they don’t suck. The George Orwell essay I referenced earlier was something I read on his site — but that’s Orwell influencing me, not so much Kierkegaard apart from his choice to post it. Kierkegaard’s videogame reviews are very old-fashioned. Not my style. But his Genealogy is a work of genius. Even though my taste in games didn’t change much from reading his material (since much of what he says about casual vs. hardcore gaming is quite obvious to people who aren’t complete idiots), his “Genealogy” absolutely changed my life with regard to the earlier artforms. Now I have a legit reason when asked why I hate Modern “Art.” It isn’t just that it’s ugly to me, it’s that its inability to give pleasure is exactly what defines it as bad. That essay tore off my hipster society-imposed guilt in hating Modern “Art,” so now I can just hate it happily! And when the hipsters deride me, I can just hate them too — and feel good about it!
That brings me to my intentions for the future. I will never be a videogame critic, whether niche or as a job, nor will I continue to run this blog as I was before. What I am interested in is a website that collects the views and judgments of hardcore genre experts on various games of today and, in some cases, of yesterday. “Various” as in a few – only those that “seem to matter.” Screw the “indie” scene, the “art” games, or what I generally call student games and antigames respectively. A five-star rating scale does not go low enough to describe these games. They are almost without exception below the level of zero stars, hence the need for extra sub-zero ratings to describe them, such as “lol” for a game like HOARD (as in, not even worth looking at the screenshots for it, such is its level of shovelware) or “LOL” for games like Flower, that are both extremely bad and extremely evil, if you get what I mean by that. (And, just to be clear, zero stars as distinguished from “lol” or “LOL” would therefore belong to a game like Call of Duty: Modern Warfare 2 singleplayer or multiplayer, since it is so bad, i.e. primitive, compared to the state of first-person shooters of 2009 that it warrants the lowest possible rating).
Whether or not I can pull off making this website, I will have to see. My life is more important than any of this so screw it all if it gets in the way of living.